The Chronicle of Higher Education
The Wired Campus

May 31, 2007

Like a Book Group, Except With Video Games

The video-game blog Kotaku has proposed organizing a "video-game club." The goal is to agree on a game, get everyone in the group to play it through to the end, and then meet online to discuss the fine points: "My hope is that it will get me and you and all gamers who participate to look beyond the graphics, the gameplay, the routine and perhaps think about games the way people think about a good book or a good movie."

Some media-studies scholars have long argued that games should be treated with as much respect and analytical attention as works of literature or film, and the club would be a popular expression of the same sentiment. Will such groups eventually become more common than book groups? Will Oprah start to choose her favorites? What game would you pick to play and discuss? --Jeffrey R. Young

Posted on Thursday May 31, 2007 | Permalink |

Comments

  1. Professor Jay Clayton and I will be pursuing this very concept in our fall semester course: Worlds of Wordcraft freshman seminar. A lot of the gaming and narrative elements will center around Lord of the Rings On-Line.

    — Matthew Hall    Jun 1, 12:12 PM    #

  2. If I were to choose a game to discuss I would choose an educational one since there is so much hype about video games in the classroom. I would choose Timez Attack which is a high-end game made by Big Brainz, www.bigbrainz.com, and find out what educators think once they have given it a try.

    — J Reynolds    Jun 5, 03:49 PM    #

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