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Turning Spam Into Stories

July 26, 2006, 1:27 pm

Every artist has to discover the medium that best suits his or her style of expression. For John Chamberlain, it was car parts. For Joseph Beuys, fat. And for Alex Dragulescu, it’s junk e-mail.

Mr. Dragulescu, head of the Experimental Game Lab at the University of California at San Diego, has already earned attention for his "spam plants"—organic-looking images created by computer algorithms that analyze text and data patterns in mass e-mailings. Now the artist is developing software that can gather text from spam and turn it into "experimental graphical novels," according to CNET News.

"By analyzing text using computational linguistics methods," he says, "you can detect anger and sadness." —Brock Read

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