Second Life, a virtual world that has captivated some students and scholars, could soon be getting a facelift.
Some professors have used Second Life as a laboratory for testing social and economic behavior patterns, but the online community hasn’t yet achieved the mass popularity of similar digital worlds like World of Warcraft and Everquest. One reason that Second Life hasn’t quite caught on, analysts say, is that the game’s graphics are fairly clunky and unwelcoming. But Linden Lab, the creator of the virtual world, may be able to fix that problem: The company has just received an infusion of $11-million from a venture-capital firm. (CNET News)
For more on Second Life, see an article from The Chronicle by Andrea L. Foster.



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