Games aren’t just for fun. They also can be used to motivate people in their workplaces and their homes, says Elizabeth Lane Lawley, director of the laboratory for social computing at the Rochester Institute of Technology.
At a keynote address today at the annual Computers in Libraries conference in Arlington, Va., Ms. Lawley described a game she helped to create with Microsoft called Social Genius. The goal of the game is to encourage people in an organization to become familiar with each other and socialize more. They’re presented with online photographs of colleagues. The more faces they correctly identify the more points they accumulate. People also accumulate points for updating their online photos and biographical data.—Andrea L. Foster



Developing online and blended learning programs requires research and collaboration. Learn how top technology companies are partnering with campuses across the country to advance online learning as it becomes an increasingly important aspect of higher education.