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Researchers’ Video Game Puts Players in Japanese-American Internment Camps

June 8, 2011, 7:22 pm

Researchers at the University of California at San Diego hope to bring a dark chapter in U.S. history to life in a video game that lets players experience life in a World War II Japanese-American internment camp.

Drama in the Delta, a collaborative effort between the college’s theater and dance department and the San Diego Supercomputer Center, is a 3D role-playing game that explores two Arkansas-based internment camps, and their surrounding areas, from a variety of perspectives.

From 1942 to 1945 more than 100,000 people of Japanese descent living in the United States, were imprisoned in internment camps across the country. The two camps in the game, Rohwer and Jerome, were the only camps located in the South, and the game also explores racial tensions in the region during that time period.

In a prototype level available now (fair warning: some computer tinkering may be required to get the game up and running, and it works only on a PC), players assume the role of Jane, a 14-year old Japanese-American girl, who has been tasked by her best friend with retrieving items scattered throughout the camp before the friend and her family are sent away.

Other planned characters include a Japanese-American soldier from Hawaii, a Japanese-American girl who acts in a Kabuki performance, and an African-American musician from the surrounding Arkansas community.

Emily Roxworthy, an associate professor of theater and dance at San Diego, first conceived of the game in the summer of 2008, after receiving an e-mail from the dean of arts and humanities soliciting professors to collaborate with the San Diego Supercomputer Center.

Ms. Roxworthy had been doing research on internment camps for several years and had recently completed her first book on the subject, The Spectacle of Japanese American Trauma: Racial Performativity and World War II (University of Hawaii Press, 2008).

She began to think about a video game because of the potential it offered for players to identify with the avatar they inhabit during game play. “There might be a way to use this platform to make people care more about the internment,” she says.

The game offers players the option of completing each level, called a mission, from a first- or third-person perspective and she says she’s intrigued to study which perspective draws a more empathetic response from users.

She’s already begun to use students in a film class as guinea pigs, asking them to complete the prototype level from each perspective and report back on their findings.

To her surprise, they’ve felt more empathy in the third-person mode—when Jane, the Japanese-American character, was visible on the screen. “They actually could read a lot more emotion from constantly being aware of Jane in the frame,” Ms. Roxworthy says.

Programming and visual design of the game is being led by Amit Chourasia, head of the supercomputer center’s visualization-services group, who oversees a team of five students and one full-time programmer.

Ms. Roxworthy says the team hopes to complete the game, which will be released for free, by 2013, contingent on financing. The project has already received nearly $75,000 from two National Endowment for the Humanities Digital Humanities start-up grants.

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  • landrumkelly

    The article should refer to “Japanese-AMERICANS,” not “Japanese.”  These were American citizens who were being rounded up and put in such camps solely because of their background.  Many, perhaps most, were born in the U.S.

  • zenbrarian

    Yes, you really need to correct the title of this article.  Calling these “Japanese Internment Camps” is a very serious historical error that many are going to find offensive.  Most were Americans. It makes the Chronicle look a bit incompetent.  How many generations do they have to live here before they are called “Americans.”

  • aoneill

    ‘…more empathy in the third-person mode. ‘
    The Jungian psychologist/ anthropologist from South Africa, Laurens van der Post, wrote in the early 60s that the emotion about the victim is often stronger than the victim’s own emotion.  He observed this as Holocaust internment victims were released and re establishing a life in Society.  Is empathy an amplifier of emotion.

  • http://www.facebook.com/profile.php?id=602643014 Dwight Okita

    I think it’s an interesting concept. Though it might strike some as odd.  I can see how the game would allow people to imagine the internment experience. My parents were in the camps. I agree with the comments that it’s important to be clear about how the internees are identified.  Instead of “PEOPLE of Japanese descent” it’s most customary to say “Americans of Japanese descent.”  Also this phrase was confusing:  ”role of Jane, a 14-year old Japanese-American girl, who has been tasked by her best friend with retrieving items scattered throughout the camp before the friend and her family are sent away.” In reality, the internees had to gather items from their homes to save to take to camp.  They didn’t take items from the camp — they weren’t there yet.  But overall, an interesting experiment.

  • citizenship

    Any chance UCSD will create a video based on the experiences of American civilians imprisoned by the Japanese at the Santo Tomas Internment Camp in Manila during the war?

  • dr_puck

    $75k has been spent on this project? WTF? I was able to stomach more than 5 minutes of it before I could take no more. I tried with all of my might to approach this with an open mind, but the minute the “game” started with the patriotic music, “Don’t forget Pearl Harbor…” I began to wonder if this was a joke. But when the bad voice overs started I knew it wasn’t a joke, it was just bad. The whiny voice of the main character Michiko, describes leaving things scattered all over the camp, which she asks her friend Jane to pick up. When was being interned a game? There is no sorrow in her voice, there is no anger at being moved, there is no questioning why they are moving again until more than 5 minutes in when you meet the 3rd avatar and she utters some watery version of what I guess was anger at Michiko being move to Colorado and Michiko’s father’s treatment by the FBI. 

    I never, ever thought I would say this but maybe the Republicans are right to defund the NEH. This is one of the biggest wastes of money I have ever seen. Student today, even the young ones are able to download better video games for free on phone apps. Do you really think they will sit through a stilted, terribly voice video game, with no real challenge? And the historical context is so watered down that it has little impact. And the items she wants to collect are so Michiko can make a potato sack dress? 

    Babies died in the camps. Lives were ruined. Families were torn apart. This wasn’t summer camp, this was an illegal action taken by the US government that violated its own citizens Constitutional Rights, not a friggin game. My god, what an insulting travesty.

  • http://twitter.com/writersgrind Noriko Nakada

    They weren’t all Japanese Americans because they were denied citizenship. Many were legal Japanese immigrants denied citizenship and others were Japanese-Americans.

  • http://twitter.com/HappyTeacherLA Lark

    I find the concept of this game insulting. I went to the video preview of the game and it seems as if the people who designed this game viewed the internment camps as some kind of summer camp. I am also disturbed as to why it appears as if on the advisory board of this game there is no one from the fields of ethnic studies or Asian-American history. Why would anyone create a game on this topic and have no one who is an expert on the Asian-American and specifically the Japanese-American experience involved in the production? It appears to me the many random incidents of racial intolerance and ignorance in the San Diego higher education community aren’t as random as they seem.

    Lark

  • vonrankle

    “The $21,000 sticker price and even the $12,000 or so average net tuition, while rather modest for a private school, is a good deal of money for kids from small towns and farms and limited incomes.” 

    These are my thoughts exactly, but my takeaway is to wonder why limited-income students choose to go to places like Urbana when there are much cheaper options available.  Is it the location, the personal attention, or some combination thereof?   If so, a public branch campus would offer much of the same, and maybe even a climbing wall, at a much lower cost (I am a product of a public branch campus, and have done quite well in my own humble opinion).  I know nothing of Urbana, but given the current crisis in student lending, it strikes me as almost immoral to continue to offer an admittedly substandard product at a much higher rate.

  • 11191774

    This is a story of different games.  There are a handful of institutions in this country: Princeton, Pomona, Grinnell, Rice, and Emory, to name a few, who have become investment firms that do education on the side, evenly split between those that used to be about undergraduate education, and those for whom research has always been the provider of daily bread.  For them, the challenge is to keep the unrestricted money flowing so they can attract the wealthy who demand the things the wealthy demand.

    And, at the other end of the spectrum, many more institutions like Urbana, whose mission is probably more about surviving than it is about excelling or getting better.  One has to know that the survival instinct takes over when your balance sheet reads like these colleges; and we have to admit that, at some level, the welfare of the students takes a back seat.  And, the accumulation of many short-term survival decisions effectively perpetuates the situation.

    Both are spirals: One up, and one down.  Neither really serves the purported goals of college or university education very well.

  • PaulHalsall

    He writes: “I tend to oppose high taxes, government intervention, and government-directed income and wealth redistribution. ”

    Well, no he doesn’t. Here is calling for them. I think some of his proposals have merit, but there is no merit in what he is actually doing: proclaiming himself a conservative and yet demanding policiies be changed to give *him* tax support.Such doublethink is the conservative way, for many, in the US (cf. older Republican voters who don’t grasp that THEIR social security and medicare are “entitlements”; or people from Mid-western states who do not grasp how much more in federal spending *their* states get than they put in.

  • popestaff

    No, Rich, please. Micromanagement by the government, including by tax policy, is a path to waste and abuse, no matter how generous the intention. Jane S. Shaw