The Library of Congress announced last week that it had awarded a two-year $590,000 grant to several institutions to help preserve online games and virtual worlds. The project, Preserving Virtual Worlds, seeks to develop archiving methods for early digital games, electronic literature, and virtual worlds. Leading the project are the University of Illinois at Urbana-Champaign, the University of Maryland’s Maryland Institute for Technology in the Humanities, the Rochester Institute of Technology, Stanford University, and Linden Lab, creator of the virtual world Second Life.
The grant is part of a broader effort by the Library of Congress to preserve content that was created in digital formats. —Andrea L. Foster



Developing online and blended learning programs requires research and collaboration. Learn how top technology companies are partnering with campuses across the country to advance online learning as it becomes an increasingly important aspect of higher education.