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Former Education Ambassador for Second Life Discusses New Role With Competing Virtual World

January 21, 2011, 3:46 pm

Boston – John Lester spent more than five years as the official education ambassador for Second Life. His job at Linden Lab, which operates the popular virtual world, was to build a community of college professors and teachers who wanted to experiment with virtual worlds in teaching and research. And by most accounts, it worked—nearly a third of U.S. colleges have a presence in Second Life, according to the latest Campus Computing Survey (though what exactly a presence is remains unclear—for some institutions it may have been a single experiment with the environment).

Then last year, Linden Lab went through a corporate shakeup, and Mr. Lester got a pink slip (and his position was eliminated). Many saw his ouster as a sign that the company was less interested in college customers, especially when Linden Lab announced that it would end its education discount for professors or colleges that want to build virtual classrooms in Second Life. (Linden Lab officials say they remain committed to the sector. See their statement at the end of the interview for more details.)

Mr. Lester spent a few unemployed months soul-searching, then decided to join the competition. He is now director of community development at ReactionGrid, which sells space on other virtual worlds to educators, including open-source alternatives that some institutions are looking at more carefully in the wake of Linden Lab’s recent pullback on the education front.

I sat down with Mr. Lester in a crepe shop near his house, which is now his official office, because all ReactionGrid employees work remotely. He talked about why he still believes education is a killer app of virtual worlds.

Q. So why stick with virtual worlds in education? Do you see this as an area with more potential to grow?

A. There’s promising data out there. Academia moves very slowly, but very enthusiastically, on the research side. You have people getting excited about this new tool to improve pedagogy, but the actual process of that experimentation is very slow. Peer-reviewed research and publication, acquiring grants, and collecting data all takes a long time. So there’s a tension between this explosive use and trial of it and actually showing quantitative and qualitative results that it’s actually improving education. It sometimes makes it confusing to figure out if things are moving ahead or not—if they’re succeeding. But there are some good places to find published research. Journal of Virtual Worlds Research is one of them. I think the way out of the trough of disillusionment is happening. It will happen because of more published data around all of this.

Q. Why has it taken so long for virtual worlds to mature in higher education?

A. At first people looked at virtual worlds and said, I’m going to build a classroom with desks and chairs and all that. I always give the example of an early use of Second Life by educators, back in 2006 when I was at Linden Lab. Somebody wanted to teach plant biology, and they were showing me in Second Life how they had built a classroom with desks and chairs, and they had a board where they were going to show slides of models of flowers and the pistol and the stamen. And I said that’s interesting, kind of, but just because the virtual world looks like a world doesn’t mean you have to do what you do in the physical world. I said, Don’t think of your classroom as a classroom in the physical world. Build a giant flower, and have that model of flower be your classroom. The students in your class could be bumble bees as avatars, because bees pollinate flowers, and the anatomy of flowers is very much driven by how bees perceive them, because bees are responsible for their reproduction. Then it’s no longer a classroom, then you’re talking about an immersive learning experience that really could only happen in an immersive space.

Q. What kind of things do you do in your new role with ReactionGrid?

A. I spend time trying to use the tools in ways that customers are using them, and just hanging out there. I have a club that I started called the “hypbergrid adventuerers club.” We meet three times a week, an hour each time, and we go into different grids.

Q. Unlike most tools in education, virtual worlds seem like something people either love passionately, or they just don’t see what all the fuss is about. Why is that?

A. I think it’s because when it all clicks, when you’re in a learning experience that is working, when you’re in a collaborative environment that is working, it’s a very powerful, high-emotional bandwidth experience. And it is because of the high level of perceptual immersion in the space. It’s because you feel like you’re there. It’s like that moment in a really great movie when you realize, I’m crying—what’s going on? It’s like an emotional resonance. It comes down to the evocative nature of virtual worlds.

***

In the spirit of equal time, The Chronicle reached out to Linden Lab to ask for a comment on whether the company is less interested in educational customers. Here is a comment sent by Alex Yenni, a spokeswoman for the company:

We strongly believe educators are an important community in Second Life, as are all of the communities that create and actively participate in making Second Life the unique and immersive place that it is. We chose to not continue to provide a special discount based solely on type of organization, because it does not reflect the underlying economics of developing and delivering our service, and so the 50% discount previously offered has ended as of the end of 2010. Many educators took advantage of the transition program we offered to reduce the impact of this pricing change, and renewed their contracts for up to two additional years at the previously discounted rates.

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6 Responses to Former Education Ambassador for Second Life Discusses New Role With Competing Virtual World

arrive2__net - January 22, 2011 at 11:42 pm

The idea of creating a virtual learning environment instead of a virtual classroom seems obvious, but the technical, conceptual, and work effort challenges could be daunting. Maybe that new federal grant program for open online learning can help create virtual learning environments(http://chronicle.com/blogs/wiredcampus/2-billion-federal-program-could-be-windfall-for-open-online-learning/29167).

Bernard Schuster
Arrive2.net
Twitter.com/arrive2_net

jimkraai - January 24, 2011 at 8:59 am

The virtual technology is already being used to deliver an online MBA program from start to finish at Indiana Wesleyan University. Unlike the virtual world, this setting is a real company that operates globally. The avatar characters represent actual company personnel while the setting is the entire company from corporate offices to parking lots and loading docks. The students are placed in the role of interns. Over 100 students are in the program and this April the first will graduate. To see what is already in the market go to: http://www.vlcglobal.com/launchoc.aspx

urspider - January 24, 2011 at 12:37 pm

John brings a lot to the table at Reaction Grid. As one who stopped teaching in SL when the monthly fees doubled, I was unsure if to continue with virtual worlds at all in my teaching. John’s hard work on behalf of educators encouraged me to press on.

In the long run, a galaxy of virtual worlds will benefit all of us. SL was not the space I needed for my projects; OpenSim works fine for them and I can pay out of pocket for a fraction of what our school paid Linden Lab. Other educators will still use SL, because they will need that grid’s larger community for their work.

I hope the technology does become widespread, but the learning curve to create content is enormous. That will change, I hope, over time, or faculty will find partners among our I.T. professionals who can do some of the work with us.

rivenhomewood - January 24, 2011 at 4:40 pm

Linden Lab was incredibly foolish to discontinue their support for education and nonprofit organizations. I’ve always suspected that the many flagrant abuses of the system which were related to one particular college had a good deal to do with this, but I’ve been told I’m incorrect here. At any rate, it seems misguided to cease supporting customers who created builds that brought SecondLife such excellent publicity, such as NASA, NOAH, and many of the universities. ReactionGrid and other OpenSim grids are now reaping the benefit of that policy.

Regarding the LL spokesman’s comment about educators and nonprofits being able to renew their contracts for up to two years at their discount rate: Unfortunately, Linden Lab announced this offer in the middle of a typical academic budget year, when extra funds were not easy to come by. I’ve been told by some who tried to take advantage of this offer that it was quite difficult to find clear information about the terms or even to find a Linden who knew what they were asking about. Keeping Mr. Lester and his staff on through the end of the transition period might have been a huge help with this.

Jean Hewlett (aka Riven Homewood in SecondLife)

lothlorien - January 24, 2011 at 5:40 pm

The bottom line is that, despite being around for almost a decade, Second Life has failed to enter the popular consciousness. It remains a hobby-site, with some very dedicated users, that is far behind any number of gaming virtual worlds, even that of the Sims in terms of notability. It has never had a clear, compelling self-definition, or at least one that would reach a broader audience. Who wants to spend time in a virtual world when one can just spend time in the real world. And most people who want to take an online class are going to do so in a less complicated web environment created by the school. Having taught online for a for-profit institution, I can tell you that I would not spend a lot of uncompensated time creating a virtual classroom to replace the one provided by my employer (though I find it humorous that a “for-profit” university would claim that I should not teach “just for the money.” I have heard this more than once, delivered without any sense of irony.)

john_lester - February 1, 2011 at 12:05 pm

Thanks for the writeup, Jeff. I had a lot of fun speaking with you over crepes. :)

If folks are interested in my weekly tours of different Opensim on the Hypergrid, here’s more information about my “Hypergrid Adventurers Club.”

http://becunningandfulloftricks.com/hypergrid-adventurers-club/

And I can also be reached directly at pathfinder@reactiongrid.com