Category Archives: Teaching

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Games in the Classroom Reading List

 Last week on Twitter, I was asked for some recommendation for critical readings on games and learning. There are lots of enthusiasts for games in the classroom out there (myself included, of course) and tons of great places to start if you’re interested in learning more about bringing games into education. These are only the tip of the iceberg–there’s a particularly rich conversation in game studies surrounding serious and persuasive games, which is decidedly interwoven with educational games.

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Open Thread Wednesday: Trying Anything New in Your Teaching?

By now, most of us are at least a week — if not two or three — into the new academic year. If we’re experimenting with anything new in our courses, by this point we might have at least an initial sense of whether the change is having the effect we’d hoped.

So let’s hear from you: Are you doing anything new in your classes this term? If so, what, why, and how’s it working out thus far?

[CC-licensed photo by Flickr user Lokesh Dhakar]

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Playing In The Classroom With The Ivanhoe Game

[This is a guest post by Stephanie Kingsley. She holds a Master's in English literature from the University of Virginia, where she specialized in 19th-century American literature and textual studies. She was one of this year's Scholars' Lab's Praxis Fellows, and she plans to work in digital editing, publishing, and project management. For more information, visit http://stephanie-kingsley.github.io/. --Ed.]

This past April, the University of Virginia Scholars’ Lab‘s Praxis Fellows released their…

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Suggested Edits in Google Docs

Suggesting edits in Google DocsSince ProfHacker first launched (can it really be five years ago?), we’ve written numerous posts referencing Google Docs. One of my own earliest posts dealt with using Google Docs in my writing course when portfolio readers might still need paper copies of students’ work, and Ryan’s written about using it to run a peer-review writing workshop.

Google Docs remains an excellent tool for working with students on their writing skills, and in late June, Google added a new feature that makes it even m…

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Google Classroom: First Impressions

13083732955_007e5ce4de_z The new learning management system (LMS) offered to Google Apps for Education users has recently become fully available: Google Classroom. In its current early incarnation, the option may be attractive for instructors who are not currently using an LMS and want to give one a try, but only if they are already using the Google Apps for Education or have a registered domain that they can configure for its use.

Once Google Classroom app has been added to your account and a class has been setup, the…

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From the Archives: the First Week of the Academic Term

Classroom The ProfHacker archives are full of useful ideas, tools, and advice relevant to the first week of a new academic semester or quarter. In addition to the posts highlighted below, you may want to check out some previous From the Archives posts on New Semester, New Year, Creating Syllabi, and Grading.

Teaching: the first week

  • Brian’s So Now You’re A Teacher is aimed at new instructors, but contains useful reminders for anyone heading back into the classroom.

  • The ProfHacker team assembled a li…

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Back to School Supplies

binder clips

Part of getting ready for the new academic year involves stocking up on necessary supplies. Some of the suggestions we’ve covered before at ProfHacker include:

As I’ve mentioned previously, as a child I always loved getting the list of required sch…

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Making Worlds with Unity

Unity

When I started getting interested in game development over a decade ago, most of the available options took a lot of coding and–for one kid, working alone–didn’t feel like they could ever lead to much in the way of results. Tools for game-making have come a long way in their accessibility and their results, as I’ve examined throughout this series: Construct 2 offers a building-block environment for building HTML5 2D games; Inform 7 includes a natural language environment for writing interactive…

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Simple Screencasting Tips

Second Life Tutorial - screencastDoes anyone visit Second Life anymore? Perhaps not, or at least not often. But video tutorials are still very helpful, which makes screencasting a useful skill to develop.

We’ve covered screencasting in this space before, beginning with this introductory guide. It’s still well worth a look, even nearly five years later, and the basic workflow for screencasting hasn’t changed much.

It’s one thing to read through the basics of screencasting, though, and another to actually do it. Over the summer, …

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A Game A Day at HILT

paperpusher I’ve been blogging about Games in the Classroom here on ProfHacker for some time, and I’m very excited to be putting some of these lessons together in a week-long institute as part of the Humanities Intensive Learning and Teaching institute at the University of Maryland this summer, August 4th–8th. We’ll be taking some of the lessons learned from “game a week” to the next level with a “game a day” workshop. You can see the full breakdown and resources for the workshop here. If you’re interested…