All posts by Anastasia Salter

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Open Thread Wednesday: Twitter Tools for Summer


It’s no secret that many of us at ProfHacker are big fans of Twitter, using it for everything from conferences to classes to bot-making to, yes, posting pictures of our cats. Several ProfHackers have shared their favorite tools and hacks for working with Twitter: Natalie gathered several of them in her recent retrospective post. This last weekend served as another reminder that Twitter can be a powerful place to experience a simultaneous happening, as the fallout from Friday’s shooting at the U…

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Failing Faster: Reflecting on Making a Game a Week

At the beginning of March, I began an adventure in making a game a week with a cohort of fellow scholars and designers (Mark Danger Chen, Melissa Peterson, Dennis Ramirez, and Greg Koeser) looking to increase their creative practice and experiment. It’s now two months later, and I’ve mostly been faithful to the pledge (sans one week of end-of-term madness, my only full failure). The approach is not unlike the philosophy of book sprints or Wikipedia edit-a-thons in that it is all about results w…

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Grabbing Text from Images with Project Naptha

I’ve lost a lot of hours to copying text from scans and photos of documents I’ve found on the web or taken for my own records. Some websites (particularly older websites that relied too much on flash or image files for their design) are particularly annoying to cite because nothing can be copied and pasted. While optical character recognition (OCR) software has come a long way, most of what I need isn’t worth the investment or the time of using specialized software. However, this might finally …

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2048, Gamemaking, and Creativity


If you’ve been hanging out on social media lately someone has probably linked you to an addictive time-wasting number game, 2048. But did you know you can create your own customized version? The free “Make Your Own 2048” tool is delightful to work with, and it’s really easy to make simple changes to the text or create an entire makeover through replacing the number boxes with images.

The story of 2048 is a great starting point for discussing originality in a world of convenient digital clones. …

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Reading Brigid Schulte’s Overwhelmed

I recently returned from “Spring Break,” a week that sounded relaxing when I was an undergraduate and has seemed to diminish every year since. Appropriately, Brigid Schulte’s book Overwhelmed: Work, Love, and Play When No One Has the Time came out just in time to land on my spring break reading list.

In her review, Jennifer Howard observed that

[f]or many of us, life unspools as a never-ending to-do list…Weekends, which ought to be oases of leisure, have their own hectic rhythms: errands, chor…

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A Failure a Week

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Here at ProfHacker, we’re always looking at new things to try. The options can be overwhelming, and as Michelle Moravec noted in her look at digital humanities tools, sometimes it’s hard to know what to invest time in. Last week, Mark Danger Chen tweeted a link to a post by Adriel Wallick: “Make many games, learn many things.” The approach comes from an article on Gamasutra by Rami Ismail on making “A Game A Week.” The method is more about getting moving than creating anything “good”–on…

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Open Thread Wednesday: Snow on the Internet?

It may be March, but it definitely isn’t feeling like spring in many parts of the country. When I checked the forecast over the weekend, I was shocked to see warnings of up to a foot of snow, potentially just in time for my Monday class.

However, as I’ve been chronicling, my Monday class meets synchronously online. So if the university issues a message to students announcing that “All classes are cancelled,” what happens to my course?

Naturally, I turned to Twitter for advice. Jon Becker pointe…

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Lego and Making Things

I’ve been thinking about making things as a way to “do” scholarship for a while now. There’s an unsurprising obsession among many of those at the border of digital studies and the “digital humanities” with bridging the gap between what we study and what we publish. But there’s always risk involved in making something weird. It’s easy to know what to do with a rejected essay for a journal: there’s always another venue, and revising, while painful, is manageable. Making things is a lot less certa…

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Digital Distractions: Pokemon and the Challenges of Collaboration


For the past few days I’ve run the live video feed of “Twitch Plays Pokemon” in the background while I work. It’s  an incredible opportunity to watch attempted mass collaboration in action. The project is described as a “social experiment,” as it offers a live version of the classic game Pokemon Red. Pokemon Red is a Nintendo Game Boy title that first introduced American gamers to a world where capturing cute creatures and forcing them to battle one another is a popular sport. The franchise is …

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Making Adventure Games in the Classroom

My love of games started outside the classroom when I first discovered wannabe pirates and world-dominating evil tentacles in adventure games. Adventure games are generally story-based games where you take the role of a character on a quest. They almost always focus on puzzles rather than combat or reflex-driven gameplay, which makes them particularly accessible to new gamers. When I talk to educators who are more familiar with current mainstream videogames like Grand Theft Auto or Call of Dut…