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March 20, 2007, 01:29 PM ET
Sophocles, Meet SimCity
Professors of classics and literature may lament the fact that their students no longer read many canonical works. But video-game gurus won't have that problem, at least not if Henry Lowood gets his way.
Mr. Lowood, curator of the History of Science and Technology Collections at Stanford University, has spearheaded a committee that has created its own gaming canon, The New York Times reports. The list includes much-loved titles like Tetris, SimCity, and the Wired Campus's favorite video game of all time, Super Mario Bros. 3. And it also makes room for some more-esoteric choices, like 1962's seminal Spacewar! and 1994's Sensible World of Soccer.
With established fields of study questioning the value of their canons, why is the gaming world building one of its own? “Creating this list is an assertion that digital games have a cultural significance and a historical significance,” Mr. Lowood told the Times. --Brock Read


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