September 30, 2005
The Avatars of Research
Students and professors join popular virtual worlds like Second Life to study the real-world interactions they represent
At a recent instructional workshop at Elon University, a group of eight professors and staff members take their first steps in a virtual world called Second Life. Seated around computers, they tap their keyboards and move their mice so that their online characters walk around a virtual swimming pool.
The digital scene looks like a pool party attended by the