Washington
Corporate donors encouraged by the Obama administration will spend at least $260-million over the next four years to help improve student achievement in mathematics and science through specially designed television programs and video games.
The plan, announced today by President Obama, will include new television programming from Sesame Street and Discovery Communications, as well as video games developed by Sony and other members of the Entertainment Software Association.
The president also announced plans for the White House to host an annual science fair. The plans are all part of a strategy to bring excitement to the long-running quest to raise the international rankings of American students in science and math.
"We're going to show young people how cool science can be," Mr. Obama told a gathering of corporate leaders and educators at the White House.
Several of those leaders said afterward that the initiatives could be helpful, even if they are not a complete solution for either colleges facing underprepared freshmen or their schools of education under pressure to produce better-trained teachers.
The idea of a White House science fair, in particular, "sends so many important messages," said Sharon P. Robinson, president and chief executive of the American Association of Colleges for Teacher Education.
Yet, Ms. Robinson said, educators don't yet have a full understanding of how tools such as video games can be used in education, and how to work most effectively with students who have been using them.
And, she said, those types of tools might not be the best approach for reaching children in the poorer urban and rural parts of the country who are most in need of the help.
Mr. Obama said he hoped the initiatives would be especially useful in attracting women and members of minority groups to the sciences, in part by helping to break traditional views of the value of studying science.
Persuading companies to make better science-oriented games and programming is clearly worthwhile, said Susan L. Traiman, director of public policy at the Business Roundtable, an association of chief executives of the largest American companies. "It doesn't substitute for public-policy initiatives," she said, "but is an essential piece that's needed to complement public policy, and too often overlooked."
Others were more skeptical. The Obama administration still isn't doing enough to help give American schools the trained workers they need, said Kate Walsh, president of the National Council on Teacher Quality.
"It's wonderful to have this coordination of after-school activities, but they all are essentially workarounds," Ms. Walsh said. "And until we address the ability of Ms. Jones in the second-grade classroom being able to teach mathematics at a level that is comparable to what teachers in Singapore and Finland can do, then we're going to have this problem."





Comments
1. 11272784 - November 23, 2009 at 03:58 pm
There is no denying the power of video and computer games, nor the attraction they hold for young people. What remains is for someone to figure out how to actually USE them for educational purposes effectively. I hope they do well..but just watch the Luddites scream and rend their garments.
2. yliu29 - November 23, 2009 at 05:09 pm
Will this open a huge educational market for companies? How could computer game engineers know what video games will be educational? How could teachers learn to integrate these games to their teaching? More questions have to be resolved first.
3. aifos - November 23, 2009 at 09:56 pm
The basic premise driving this holds the seeds to the failure: "educational market". The fact is that most of the really fun educational games are found free on the internet. The educational games that went commercial, went BORING.
4. eduitorg - November 24, 2009 at 02:57 am
Its funny that Obama hits on the the 2 elements of the solution but fails to put the pieces together. The solution is simple. We have the technology, the infrastructure and content... In the next three years the entire educational play-list, like the genome, will be available to mashed up and remix and delivered in any language -- eSingularity is coming... but it will not be the US that brings it about, it will be India and China. Education as a natural right for all is within our grasps in the next 10 yrs. Google eSingularity, India or China. Education singularity is the moment in human history where all learning is free and accessible to all. Read our India prospectus for an education solution http://bit.ly/3jzE8d -- Change is coming, will you be ready?
Michael J. Trout
Chief Evangelist
EDUIT.org
eSingularity.org
5. greenhills73 - November 24, 2009 at 09:39 am
My youngest son claims he learned all he knows about geography from watching "Where in the World is Carmen Sandiego?" and all he knows about science from watching "Bill Nye the Science Guy." Also, various sources, including I believe the Chronical a couple of years ago, have reported studies showing that surgeons who played a lot of video games as youth tend to have better surgical skills than those who didn't.
6. jjfair - November 27, 2009 at 11:55 am
I must agree to a point with Pres. Obama regrading the use of "technology" in all educational levels; however, the need is still there that students should have soical skill development, grammar, writing, and verbal communication abilities. As an traditional educator, and consultant, students verbal, and writing skills in some educational facilities are horrible. For personal successes, one MUST have an ability to think, write, and "speak". If these skills are not apparent, what good does knowledge of video games, and TV serve?